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It should be noted that now this mode is still available to all Three Kingdoms players, not just the owners of this DLC. Everything is obviously inspired by Dinasty Warriors and is a pleasant diversion with which you can occupy the time between one campaign and another.
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The choices made in this area lead to different events during the campaign and are also linked to reactions from the empress.īeyond the campaign, Eight Princes also introduces the Dynasty mode in which we can choose three heroes and try to survive a very stressful series of 30 enemy assaults. These scores are linked to events in which we will have to make decisions and, depending on our choices, we will get advancements in one of the four paths (with relative bonuses).
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These are: Wealth (trade and riches), Might (movement and maintenance costs of troops), Mind (experience and research) and, finally, Spirit (food production and diplomacy). The real big news introduced by this DLC is that of alignments, or guidelines that we can establish for our empire, with related bonuses. The system is therefore quite deep and well crafted, with the only flaw that the play styles, units, buildings and abilities are largely recycled from the original game and, therefore, the gameplay is ultimately not that different from what we are used to. The new armored cavalry units are decidedly scary one of the few absolute novelties introduced by Eight Princes. There are also nomadic tribes that can be hired by some leaders as followers. In particular the horse archers and the cataphract cavalry (heavily armored).
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Now, these different factions also have peculiar units, some of these are new, introduced by this DLC. Sima Lun has skills related to diplomacy, the use of spies and also has the original ability of Cao Cao (instigate conflicts between factions). Sima Jiong, another example, has nobles’ support and anti-corruption bonuses thanks to his’ Control ‘style. Sima Ying, on the other hand, is characterized by an incredibly high popular support but by a total stupidity that penalizes him in various strategic aspects. This means that it has a unique mix of special buildings, support of the people and commerce which, if taken care of, guarantee wealth and stability to the Empire. Sima Ai, for example, has a territory in Jing province and his style is the Reformation. The idea is to offer totally new campaigns thanks to an original and very characterized cast of playable characters.Įach leader has a personalized starting position and a style of play that leverages certain aspects of the gameplay. Gameplay, general atmosphere, passion for historical events and aesthetics (both in the battles and in the strategic part) had thrilled us, and it is therefore with great interest that we now take a look at the first ‘important’ DLC baked by Creative Assembly for Three Kingdoms.Ĭontinuing in the wake of historical realism, Eight Princes it is set a hundred years after the events of the original title and introduces eight new leaders that we can impersonate they are the Sima clan and the different branches of the family. The palm of the ‘most revolutionary bet’ must probably be assigned to the very last born, Three Kingdoms, which we reviewed in May giving it a nice ‘8’ and noting only a few imperfections on the side of the interface.
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However, not all episodes have been successful or have contributed equally to his progress, some have done so in a more decisive way than others. Almost twenty years have passed since the long gone days of the first ‘Shogun Total War’ (nineteen to be exact) and the series has made great strides. Total War is one of the most prolific strategy series ever. Total War: Three Kingdoms Eight Princes – review